Build a maze and survive the horde, or challenge your friends.
Single player starts with a Vanguard hero and building supplies. Monsters grow stronger each wave; bandits arrive in wave 2 and black knights in wave 3.
GATHER YOUR RIVALS
Choose your camp.
Pick a color and ready up. Play with 2–4 players; the battle begins when everyone connected is ready.
Connecting…
Build your defensesChoose a tower, then click Place tower and a tile. Right-drag to pan; use the minimap to jump.
Blue
00:00
Red
Green
Purple
PLAYER 1 · BLUE
PLAYER 2 · RED
PLAYER 3 · GREEN
PLAYER 4 · PURPLE
Your camp. Your commands. Drag a box to select a group or Shift-click units to add/remove them. Right-click or tap to command selected units. Hold right-click and drag to pan the map. The central guardian blocks the crossing; defeat it for hero-only armor and a weapon. Units heal near their camp while safe. Tanks resist melee and ranged, but are weak to magic. Bonkers are weak to ranged; Rangers and Slingers are weak to melee. Mages and Wizards resist magic but are weak to melee and ranged. Weakness: +50% damage. Resistance: −50%. Summoning your first hero unlocks camp defenses: up to three guard towers and Totem Bolt upgrades. Towers defend against enemy troops and monsters, and fall with your camp. Last camp standing wins.